Alexios

Description:

Alexios Argyros

Male Human Magus (Bladebound) 2

Campaign: Rise of the Runelords


DESCRIPTION
Age: 18 Hair: Black Eyes Deep Purple
Height: 5’10" Weight: 180lbs. Alignment:
Homeland: Taldor Deity: Nethys XP: 1975

ATTRIBUTES Score Bonus
Srength 18 (+4)
Dexterity 12 (+1)
Constitution 15 (+2)
Intelligence 14 (+2)
Wisdom 10 (+0)
Charisma 7 (-2)

SAVES Bonus Base Ability Bonus Other
Fortitude +5 = 3 + 2 + 0
Reflex +1 = 0 + 1 + 0
Will +3 = 3 + 0 + 0

COMBAT
HP: 25 Initiative: +5 Base Speed: 30
AC: 15 Touch AC: 11 Flat-Footed: 14
BAB: +1 Basic Melee Attack: +5 Basic Ranged Attack: +2
CMB: +5 CMD: +16
WEAPONS Att Bonus Damage Critical Type Range Ammo
Scimitar +5 1d6+4 18-20/x2 Slashing
Kukri +5 1d4+4 18-20/x2 Slashing
Longbow +2 1d8 x2 Piercing 100ft 30
Chakram +2 1d8+4 x2 Slashing 30ft

SKILLS
Skill Ability Total Ability Mod. Ranks Misc.
Acrobatics1 DEX +1 = 1 + 0 + 0
Appraise INT +2 = 2 + 0 + 0
Bluff CHA -2 = -2 + 0 + 0
Climb1 CHA +8 = 4 + 1 + 3
Craft INT +2 = 2 + 0 + 0
Diplomacy CHA -2 = -2 + 0 + 0
Disable Device12 DEX +1 = 1 + 0 + 0
Disguise CHA -2 = -2 + 0 + 0
Escape Artist1 DEX +1 = 1 + 0 + 0
Fly1 DEX +1 = 1 + 0 + 0
Handle Animal2 CHA -2 = -2 + 0 + 0
Heal WIS +0 = 0 + 0 + 0
Intimidate CHA -2 = -2 + 0 + 0
Knowledge (Arcana)2 INT +6 = 2 + 1 + 3
Knowledge (Dungeoneering)2 INT +6 = 2 + 1 + 3
Knowledge (Engineering)2 INT +2 = 2 + 0 + 0
Knowledge (Geography)2 INT +2 = 2 + 0 + 0
Knowledge (History)2 INT +2 = 2 + 0 + 0
Knowledge (Local)2 INT +2 = 2 + 0 + 0
Knowledge (Nature)2 INT +2 = 2 + 0 + 0
Knowledge (Nobility)2 INT +2 = 2 + 0 + 0
Knowledge (Planes)2 INT +6 = 2 + 1 + 3
Knowledge (Religion)2 INT +2 = 2 + 0 + 0
Linguistics2 INT +2 = 2 + 0 + 0
Perception WIS +0 = 0 + 0 + 0
Perform CHA -2 = -2 + 0 + 0
Profession (Cook)2 WIS +4 = 0 + 1 + 3
Ride DEX +1 = 1 + 0 + 0
Sense Motive WIS +0 = 0 + 0 + 0
Sleight of Hand12 DEX +1 = 1 + 0 + 0
Spellcraft2 INT +7 = 2 + 2 + 3
Stealth1 DEX +1 = 1 + 0 + 0
Survival WIS +0 = 0 + 0 + 0
Swim1 STR +8 = 4 + 1 + 3
Use Magic Device2 CHA +3 = -2 + 2 + 3

1 Armor Check Penalty -2

2 Trained Only


SPELLS PER DAY Base Ability Bonus Spell DC
Level 0 4 + 1
Level 1 2 + 1
SPELLS
Level 0 Level 1 Level 2 Level 3
Arcane Mark Colour Spray
Acid Splace Grease
Dancing Lights Ray of Enfeeblement
Daze Shocking Grasp
Detect Magic True Strike
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Spark

SPECIAL ABILITIES/FEATS/TRAITS
Human
Bonus Feat: One extra feat at 1st level
Skilled: +1 skill rank per level
Bonus Languages: Any (except secret languages)
Spellstrike
Arcane Pool (3 points per day)
Cantrips
Spell Combat
Improved Initiative
Toughness
Magical Lineage
Azlanti Inheritor

LANGUAGES
Common, 2 Bonus Languages (Int)


EQUIPMENT Quantity Location Weight (lbs.)
backpack
waterproof bag
spellbook
travel spellbook
bedroll
candle
chalk
travel outfit
crowbar
flint & steel
rations (per day) 7
mug
grapple hook
ink
quill
sheets of paper 4
cooking kit
shaving kit
map making kit
lantern
flasks of oil 4
magnet
mirror
shovel
soap
water skins 2
whetstone
whistle
whiskey (bottle) 1
scroll case
maps oflocal area
TOTAL: lbs.
CARRYING CAPACITY
Light Load 100 lbs.
Medium Load 200 lbs.
Heavy Load 300 lbs.
Lift Over Head 300 lbs.
Lift Off Ground 600 lbs.
Push or Drag 1500 lbs.

WEALTH
PP:
GP: 99
SP: 4
CP: 10
Other:


NOTES

Bio:

Alexios is the second child of a minor noble family of wizards and as with tradition he was sent to the Magic Academy at a young age and was trained as a Magus. After completing his training which took about four years he went back to his family. Upon his return to his family‚Äôs manor he found that it was broken into and the place ransacked and it looked like it had been like this for a while. Alexios took what little he could salvage from his family’s home and set off to see his uncle hoping to get some answers.

His uncle met him with shock on his face thinking he saw a ghost. Telling Alexios that his family has the blood of the Azlanti running through their veins, and that his family was taken because they had they were researching an Azlanti magic item and had made a breakthrough. The item they were researching had the ability to cause great destruction should they choose. This was too much power for one person to have and their research was destroyed and they were taken away, but didn’t know who they were or how they knew. His uncle told him that he had get as far away from here as possible. He gave Alexios a horse and some money and told him to head to Varisia, where he can learn more about the Azlanti and their magic and to get as far away from the people who took his parents.

He took his uncles advice and decided that it would be the most prudent thing to do. He bought some adventuring gear and a ticket to Varisia the land of ancient magic and adventure.

Alexios

Adventures on the Lost Coast Numor